Call of Duty 2 Experiment!!

Greetings Dakrats… Mi6 300m has added some changes to better the COD2 experience.
*Pistols are dead now. Secondary weapon is now a shotgun for close quarters combat.
*Tripwire setting and defusing has been shorten a little (Setting 5 seconds, Defusing 8 seconds)
*Sprinting has been increased to 5 seconds
* No matter which weapon is chosen, each player, after every death will have a random grenade count.
*Each player by default with be armed with 2 smoke grenades.
*All players marked as “Unknown Solider” will have a special surprise for them
*For the gore fans…MORE BLOOD SPRAY!!
*Turret Guns (fixed MG42 & 30 Cals) now overheat after 10 seconds. They will continue to fire..until they explode. 5 second cool down time.
*Grenade cooking has been enabled. You have about 4.5 seconds to throw it! Otherwise…BOOM!!!
*Spawn protection range has been increased. Default was about 5 feet, now increased to 12 feet.
*Spawn Protection timer has been increased to 5 seconds. Default was 0.
*If you shoot a spawn protected person you will automatically drop your weapon. BE CAREFUL!!
*To help increase performance in-game. Dead bodies will fade after 4 seconds.
*Smoke Grenades now have coloring effect I believe it is random per map.
*There is now a health regeneration limit. Depends on how hurt you are, you may stay that way until dead. Trying to add a little more realism.
*Some levels have random mortars. They fall more slowly and won’t do that ridiculous ground shaking that lagged some people’s machines.
*Shotgun damage is been docked 25% of it original damage. Compensating for it being overpowered.

Happy New Year. When everyone is at the LAN PARTY tomorrow, Look for Mi6 so you can get the updated map packs from me. I got rid of some we didn’t play.